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Sim Racing in VR Part 2 (Enter PimaxVR)

VR resolutions are improving rapidly leaving the narrow FOV (Field of View) the biggest drawback in sim racing. Most mainstream headsets are in the 100 to 120 degree range limiting peripheral vision dramatically. This is fine in a lot of VR games but in sim racing, peripheral vision is a huge component to immersion. Something serious sim racers traditionally remedy with a 3 screen build. Enter...

Sim Racing in VR Part 1 (Primer)

I’m not sure I actually enjoy sim racing yet. I’ve used sims such as iRacing to learn a new track in the past but never jumped in the competitive ‘deep end’ of the sim so to speak. I’ve always been more drawn to the fps and arcade style genres. Games where you function at 100 percent intensity. Perhaps that is where a distinction could be drawn as iRacing isn’t...

What the _ _ _ _ Happened to the Internet

It’s been a long time since I’ve gone on a good rant and I’m about to show my age with this one. Lately, I find myself asking, ‘What the hell happened to the internet?’ Over the past decade, this once amazing research tool has slowly turned into one big advertisement seemingly designed to distract your focus and drain your pocketbook. This ‘erosion of...

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About the Author:

Chris Simmons

Chris Simmons is a race car driver, instructor, business owner and all around gearhead. His passion for motorsport started in the drifting community and progressed into wheel to wheel racing of all kinds. When off track Chris can be found training and working on a myriad of projects. After a hiatus from writing, he is back to share his passion, knowledge and experience in regard to motorsports on and off the track.

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